If you have ever fancied being in a circus you are invited to take part in workshops being run by Lichfield Arts.
Local people in Lichfield and Burntwood will be able to learn circus skills such as Juggling, Poi and Stilt walking at a series of workshops happening locally. The workshops will lead to public performances as part of the Fuse Festival in July.
The workshops, which are being organised by Lichfield Arts, are free and for all ages, but places are limited, and will be offered on a first come first served basis.
The Burntwood workshops will take place on Wednesdays 6.30-8.30pm at Burntwood Youth Centre, Cherry Tree Close, on May 23rd and 30th, June 13th, 20th, and 27th and July 4th. All under 10s must be accompanied by an over 18.
Workshops in Lichfield will take place on Thursdays, 6.30-8.30pm at Chadsmead School on May 24th and 31st, June 14th, 21st , and 28th and July 5th. All under 16s must be accompanied by an over 18.
Tim Perks, Fuse Festival Spokesman, said: ‘Fuse is all about giving people of all ages from Lichfield District the opportunity to experience and take part in new activities. Come along and join in. You might even discover a new talent’.
Anyone wanting to know more about the workshops can email Info@lichfieldarts.org,
visit the Lichfield Arts website, phone the offices on 01543 262223, or call into the offices in Donegal House, Bore Street.
CREATIVE NETWORKS: BIRMINGHAM CITY UNIVERSITY, MILLENNIUM POINT, CURZON STREET, BIRMINGHAM B4 7XG
THURSDAY 30 SEPTEMBER 2010, 6.00pm until 9.00pm
INCLUDING THE QUARTERLY NETWORK FOR FILM EDUCATORS, EXHIBITORS AND ARCHIVES 2.00PM UNTIL 5.30PM www.red-rex.com
THE MUSIC NETWORK 4.00PM UNTIL 6.00PM www.birminghammusicnetwork.com
Interactive Music & Sound Design
Guest Speakers – Matt Black and Richard Blackley
Creative Networks welcomes Matt Black, Audio Manager at Blitz Games Studios, whose talk will focus on interactive music used in production of the company’s games titles. Founded in 1990 and based in Leamington Spa, Blitz is now one of the world’s largest independent video game developers.
Exploring the collaborative process of fitting the design of the music with the design of the game, Matt will show how that feeds into the composition of the score and how the music functions in the game. Richard Blackley, Senior Audio Designer at Blitz Games Studios, will also be showing several examples of how sound is created and layered, demonstrating third party audio tools, world editor tools and how the playback of the sound is modified at runtime using volume, pan and DSP effects.
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